Traditional
Unit Types
Adapted to SCA Fighting
by Mordock
von Rugen
(mka
Greg Shetler)
Historically,
army units
have been divided among heavy infantry, light
infantry, archers (and other missileers), heavy cavalry, and light
cavalry. The terms "heavy" and "light" were relative terms, and usually
referred to both the amount of arms and armor and the speed with which
the unit was capable of moving. Heavy units tended to be slower, and
light units tended to be faster. At various times, both infantry and
cavalry also used some kind of missile weapon - javelins, bows, slings,
and so on. In short, the definitions of just what comprised these units
changed with time, location, and culture. However, the employment of
the various types of units has generally had a common thread
throughout. It is this common thread which I will address.
In Society combat, infantry is not divided into quite the same
divisions. Rather, we generally have shields, poles, missiles, and
other systems (including florentine, great sword, sword and madu, etc).
The heavy infantry would thus be composed of shields, which had trained
for close-order combat and maneuver. Light infantry would be shields
which had trained for looser order, skirmish combat, and those
non-shield systems which cannot support shields. Pole weapons would be
attached in support of infantry, or considered infantry themselves.
Thus a heavy infantry unit in the Society would be a group of shields,
some pole weapons, and some attached supporting skirmishers and
missileers. A light infantry unit would have the same type of
composition, with additional other systems. The big difference is in
their organization and in their method of training. Heavy infantry is
trained in close-order combat, maneuver, and mutual support of the
line. Light infantry is trained in loose-order combat, maneuver,
detached operations, and skirmishing.
Heavy infantry has existed for a long time. The Romans had heavily
armed and armored infantry, lighter infantry, cavalry, and missileers
of various sorts (slingers, archers, and javelineers). The tactics for
employment of heavy infantry has seen many permutations throughout the
ages, but essentially their purpose has been the same: to press the
enemy and drive them from their positions. An army which has been
driven from its position and formation is disordered, and can no longer
fight as effectively. A disordered army is easier to destroy,
demoralize and rout, or capture. Generally, the lighter infantry and
cavalry were used to pursue a disorganized enemy, or to flank and
destroy an enemy sore-pressed by the heavy infantry. This article
combines experiences on the field as a heavy infantry commander and
what I have been able to learn of the function and employment of
various unit types from military classics.
The definition of heavy infantry has changed over time, according to
the culture in which the unit was to be employed. For the Romans, heavy
infantry was armored with a helm, a cuirass, greaves, and a shield, and
armed with a spatha, a pilum, and five javelins held in the hollow of
their shields. Light infantry was typically armored similarly to heavy
infantry, but carried only two javelins and a spatha or a semispatha.
In later times, heavy infantry was infantry which could afford to be
heavily armed or armored, and light infantry was generally lightly
armed and armored levies. Regardless of what period is considered, the
heavy infantry was generally more heavily armed and armored, slower in
movement, and more closely formed.
The slower movement expected of the heavy infantry allowed closer
spacing, as more time was available for the individual soldier to
account for terrain without disrupting the spacing and pace of those
around him. That closer spacing also reduced the speed with which the
unit was capable of moving, in general, unless the troops were well
trained at close-order drill. A closer spacing provided the heavy
infantry with considerably more impact during a charge, as there was
little or no spacing for the enemy to slip into. Instead, the entire
enemy front could be swept back. Further, with more men per foot of
space in the line, the heavy infantry carried more momentum during a
charge than light infantry. Heavy infantry could sometimes gain more
ground even than cavalry during a charge, though cavalry often killed
more of the enemy by getting among them.
Heavy infantry can provide an almost solid wall of shields and flesh by
overlapping their shields and pressing their bodies close together.
This tight overlapping leaves fewer gaps for enemy poles to take
advantage of, and prevents enemy penetration. The mutual support
provided by bracing against neighboring shields also provides a strong
bastion against a charge. Heavy infantry units can further takes
advantage of their tighter formation and higher mass density by
advancing to contact and pressing against the enemy, rather than
stopping at pole or sword range and trying to kill the enemy. This
disorders the enemy, pushes them from their formation with relation to
the rest of the army, and opens flanks and splits in the enemy line. As
Vegetius says, writing about 390 AD, "The line is solely designed to
repulse, or if possible, break the enemy." The Roman heavy infantry
were placed "...in the line."
Heavy infantry should not be intended simply to provide a wall behind
which the poles are safe. "Contact" for heavy infantry means actual,
physical contact with the shields of the enemy. The line is thus not so
exposed to the withering attrition resulting from standing just within
pole range of the enemy. Moreover, heavy infantry shieldmen thus also
take a more active role in pushing the enemy from their position.
Polemen stand as close or as far from the line as necessary to attack
enemy shields and poles, firing over or under shields. This technique
is considerably different from the approach commonly seen in the
Society of shield lines forming with sufficient space between them for
poles to shoot through, and sufficiently far from the enemy line that
poles are protected from enemy poles except when pressing forward to
fire a shot. Thus poles assigned to fight with the heavy infantry
shieldwall will need to train with them to become comfortable with this
difference.
No type of unit can possibly be of any use to a commander if it is
incapable of coordinating with the many other types of units used in
the army. A good army will be composed of a number of types of units,
which should train together so they will be coordinated. Heavy infantry
attains its maximum usefulness when it is used to penetrate, disrupt,
or push back the enemy. The light infantry and cavalry may take
advantage of this to flank, or to flood the hole made by the heavy
infantry, or to penetrate, mix with, and fall on the rear of the enemy.
Heavy infantry without light infantry or cavalry may be used alone,
just as the other types of units may be used alone. However, a properly
mixed army can always take advantage of the fundamental weaknesses of
an unmixed army.
Cavalry, as such, does not exist in Society combat. However, many types
of units are best described as cavalry units, because they train
primarily for rapid deployment, autonomous operation, flanking and
penetration maneuvers, and generally have few if any shields. They
train for rapid, running maneuvers. Cavalry units should practice
combat in small teams, which operate semi-autonomously in the field. In
practice, cavalry should try to flank the enemy, rolling up the line.
They try to penetrate the line to attack the poles and command
structure of the enemy, and reform behind or to one side of the line,
to reattack at the weakest perceived point.
Cavalry may be used to shock and disrupt the enemy, as they are trained
to penetrate and continue through to the "backfield", attacking the
enemy poles, archers, and command structure. The biggest advantage of
cavalry is that they deploy very rapidly, can often outrun the enemy
(and thus flank him), and can often attack the enemy line repeatedly
and reform. The goal of cavalry is to kill enemy soldiers. They differ
in this from the infantry, whose purpose is generally to disorder the
enemy. Tactics employing cavalry should bear this in mind - cavalry
should function somewhat autonomously once they contact the enemy.
Light infantry is generally composed of lightly armored, lightly armed
foot soldiers, trained at loose-order combat, rapid deployment and
movement, and quick, short strikes. Light infantry, because of the
wider spacing among the soldiers, can move more quickly without
disrupting the spacing or pace of neighboring soldiers. Light infantry
is best used as a quickly mobile strike package, to flank, pursue, or
take advantage of holes opened by heavy infantry or cavalry. Generally,
light infantry does not press to contact and stand toe-to-toe with the
enemy. Rather, their mobility should be taken advantage of. Light
infantry can provide outstanding cover for cavalry to reform, can pin
the enemy without engaging by simply standing a short distance in front
of him and occassionally "pulsing" toward him and away, and can very
quickly deploy to take advantage of a sudden weakness anywhere in the
enemy front.
Light infantry formations are looser than those of the heavy infantry.
Rather than overlapping the shields, light infantry leave a gap of
varying width between shields. The gap may be as small as one
basket-hilt (about 5 inches), or may be as large as another shield
(24-36 inches). A light infantry charge is intended to kill and confuse
the enemy, rather than to drive him from his position or formation.
Light infantry practice a "pulse" maneuver, in which the line charges
the enemy, fights for a few seconds, and then falls back to reform.
This maneuver has the advantage of holding an enemy line engaged
without suffering casualties, as the enemy line must remain on-guard
for pulses. When charged, the light infantry may try to repulse the
enemy, or may fall back and lead them to expose a flank.
Light infantry is especially useful as skirmishers. Used to entice a
group of enemy from the body of the enemy army, light infantry can
whittle down the enemy in small pieces, limiting the casualties taken
in destroying him. As skirmishers moving to flank, light infantry have
the capability to roll the enemy line without making contact. Rolling
the line makes weak spots - "corners" - which may be then be assaulted
in force to disorder and penetrate the enemy line.
Ideally, an army will be a highly-coordinated composite of heavy
infantry, light infantry, and cavalry. The heavy infantry would be used
to pin, penetrate, or push the enemy, while the light infantry would
take advantage of any disruption provided by the Fray. Meanwhile, the
cavalry would flank or repeatedly drive through the enemy, as is their
norm. By combining the units, and coordinating their action, the army
commander has much greater flexibility at exploiting any weakness of
the enemy. Heavy infantry could be formed behind a screen of light
infantry, and pushed through whatever corner resulted from the flanking
motion of the cavalry. The heavy infantry could engage one wing, while
light infantry held off the center and the cavalry flanked the other.
All sorts of permutations are possible, and I suggest the interested
reader study "Frederick the Great's Orders to His Generals", "My
Reveries on the Art of War" by the Marshal de Saxe, and "The
Institutions of the Romans" by Vegetius. While Frederick's and the
Marshal's armies included firearms, their units were still employed in
a very similar fashion to those of Vegetius's day. Patton remarked on
the similarity of unit tactics during WWII, leading one to a study of
modern unit employment, as well.
Unfortunately, the SCA armies to date rely very heavily on one or two
types of units. Caid relies on heavy infantry, with considerable
support from the light infantry. The West relies more on light
infantry, with some cavalry. Outlands relies more on cavalry, with some
light infantry. Atenveldt relies mostly on light infantry, with some
heavy infantry. I don't know what mixes other kingdoms have, as I have
never seen them, but I am given to understand similar imbalance is the
norm. An army which could effectively combine a balanced mix of the
unit types would gain considerable advantage over its neighbors in war,
owing to the flexibility then available to its army commander.
Fray
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